To begin, roll an ancestry on the ancestry table.

Ancestry Table
d6AncestryBenefit
1-3Human+1 to any primary stat
4Dwarf+1 to Health
5Halfling+1 to Sanity
6Elf+2 to Reflex

Next, determine your character’s background. First roll on the background table to determine if your character is an outcast, lowborn, or highborn.

Background Table
d6BackgroundResult
1-2OutcastRoll on the Outcast Table
3-5LowbornRoll on the Lowborn Table
6HighbornRoll on the Highborn table

Based on your general background, roll on the following tables to determine your background and starting equipment:

Outcast Backgrounds
d6ResultEffectEquipment
1UrchinRoll twice on Trait Table 1Dagger or Club
2RaiderOne Weapon MasteryArmor [L], 1 weapon [L]
3Cultist+1 to WillDagger
4Nomad+1 to ReflexArmor [L], 1 weapon [L]
5CursedLearn one school of black magicDagger
6GiftedLearn two schools of magicDagger
Lowborn Backgrounds
d6ResultEffectEquipment
1Thief+2 to ReflexArmor [L], 2 daggers
2Tradesmen+1 to Fortitude, +1 to WillArmor [L], 1 weapon [L/M]
3Soldier+1 to Fortitude, learn one weapon masteryArmor [L/M], 2 weapons [L/M]
4Thug+1 to Fortitude, roll on Trait Table 1Armor [L], 1 weapon [L/M]
5Farmer+2 to Fortitude1 weapon [L/M]
6GiftedLearn two schools of magicDagger
Highborn Backgrounds
d6ResultEffectEquipment
1Scholar+2 WillStaff
2AcolyteLearn one school of magicArmor [L], dagger
3Merchant+1 HealthArmor [L], 1 weapon [L/M]
4KnightOne weapon mastery, +2 FortitudeAny armor, any 2 weapons
5Noble+1 SanityAny armor, any weapon
6GiftedLearn two schools of magicDagger

Now roll a d6 for an extra trait. Add 1 to your result if your background is Lowborn, and add 2 if your background is Highborn On a result of 1 or 2 make a roll on trait table 1, on a 5+ roll on table 2. Roll any additional traits specified by your background as well.

Trait Table 1
d6ResultEffect
1AilingOnly survives a death check on a 6
2MadOne permanent effect from the Mental Break table
3HesitantAlways acts last in combat
4Slow-1” of movement speed
5Frail-1 Health (cannot reduce below 1)
6Craven-1 Sanity (cannot reduce below 1)
Trait Table 2
d6ResultEffect
1SurvivorOnly dies on a death check on a 1
2VeteranOne weapon mastery
3DeathwishDoes not make Fear checks
4Swift+1” of movement speed
5Tough+1 Health
6Steady-1 to Sanity check DC

Class

Roll on the class table to determine your character’s class.

d6Result
1-2Warrior
3-4Adept
5Symbol
6Mage