PRICE LIST

TYPE ITEM PRICE
Light Melee WeaponDagger5 silver
Light Melee WeaponStaff5 silver
Light Melee WeaponShortblade10 silver
Light Melee WeaponHandhammer5 silver
Light Melee WeaponHandaxe5 silver
Light Melee WeaponMace10 silver
Light Melee WeaponJavelin5 silver
Medium Melee WeaponSpear10 silver
Medium Melee WeaponBattleaxe10 silver
Medium Melee WeaponLongsword20 silver
Medium Melee WeaponMorningstar15 silver
Medium Melee WeaponRapier15 silver
Medium Melee WeaponSaber15 silver
Medium Melee WeaponWarhammer15 silver
Heavy Melee WeaponGreatsword30 silver
Heavy Melee WeaponGreathammer25 silver
Heavy Melee WeaponGreataxe25 silver
Heavy Melee WeaponGlaive25 silver
Heavy Melee WeaponHalberd25 silver
Heavy Melee WeaponPike25 silver
Heavy Melee WeaponScimitar30 silver
Light Ranged WeaponSling2 silver
Light Ranged WeaponShortbow10 silver
Medium Ranged WeaponLongbow20 silver
Heavy Ranged WeaponCrossbow30 silver
Heavy Ranged WeaponArbalest40 silver
ArmorLight Armor20 silver
ArmorMedium Armor40 silver
ArmorHeavy Armor60 silver
ShieldArmor10 silver
EquipmentCandle1 silver
EquipmentTorch2 silver
EquipmentLantern10 silver
EquipmentRation Pack3 silver
EquipmentBandage3 silver
Class EquipmentHealer’s Kit10 silver
Class EquipmentPotion Kit30 silver
Class EquipmentGrenadier’s Kit40 silver

GENERAL

Light Weapons: 3+ to hit, 1 damage

Medium Weapons: 4+ to hit, 2 damage

Heavy Weapons: 5+ to hit, 3 damage

MELEE WEAPONS

Weapon Traits
Dagger[LIGHT], [P], [THROWN (4”)], [FINESSE]
Staff[LIGHT], [B], [RANGE 2], [LARGE], [FINESSE], [OFFHAND], [PARRY]
Shortblade[LIGHT], [VERSATILE (P/S)], [FINESSE], [PARRY]
Handhammer[LIGHT], [B], [THROWN (4”)]
Handaxe[LIGHT], [S], [THROWN (4”)]
Mace[LIGHT], [B], [REND 1]
Javelin[LIGHT], [P], [THROWN (8”)]
Spear[MEDIUM], [P], [RANGE (2”)]
Battleaxe[MEDIUM], [S], [REND 1]
Longsword[MEDIUM], [VERSATILE (P/S)], [PARRY]
Morningstar[MEDIUM], [P], [REND 2]
Rapier[MEDIUM], [P], [FINESSE], [PARRY]
Saber[MEDIUM], [S], [FINESSE], [PARRY]
Warhammer[MEDIUM], [VERSATILE (P/B)], [REND 1]
Greatsword[HEAVY], [LARGE], [VERSATILE (P/S)], [SWEEP], [REND 1]
Greathammer[HEAVY], [B], [LARGE], [REND 3]
Greataxe[HEAVY], [S], [LARGE], [SWEEP], [REND 2]
Glaive[HEAVY], [S], [LARGE], [RANGE (2”)], [SWEEP]
Halberd[HEAVY], [VERSATILE (B/S)], [LARGE], [RANGE (2”)], [REND 1]
Pike[HEAVY], [P], [LARGE], [RANGE (3”)], [REND 2]
Scimitar[HEAVY], [S], [LARGE], [FINESSE], [REND 1], [SWEEP]

Dual Wielding
Wielding an additional weapon in an offhand allows a character to make an additional attack as part of the attack action. An offhand attack still requires you to spend stat points as normal. Only light weapons can be wielded in an offhand.

Melee Weapons with Range
Melee weapons with range larger than 1” may make attacks against targets within their stated range. Attacks against targets closer then the weapon range have -1 to hit.

Multiple Parry Weapons
Dual wielding two weapons with the [PARRY] trait reduces your dodge DC by two to a minimum of 2+. A character cannot benefit from more than two [PARRY] weapons.

Weapon Mastery
Some classes allow a character to select a weapon mastery. A weapon mastery reduces the attack DC for that weapon by 1. Characters with multiple weapon masteries cannot select the same weapon more than once.

RANGED WEAPONS

Weapon Traits
Sling[LIGHT], [B], [RANGE 8”]
Shortbow[LIGHT], [P], [LARGE], [RELOAD 1], [RANGE 15”]
Longbow[MEDIUM], [P], [LARGE] [RELOAD 1], [RANGE 25”], [REND 1]
Crossbow[MEDIUM], [P], [LARGE], [RELOAD 2], [RANGE 20”], [REND 2]
Arbalest[HEAVY], [P], [LARGE], [RELOAD 2], [RANGE 30″], [REND 3]

Ranged Attacks at Long Range
Ranged weapons can make attacks against targets at a distance up to double their listed range. Attacks made at distances greater than their listed range have -1 to hit.

Ranged Attacks in Melee Range
Making ranged weapon attacks in melee range with an enemy incurs opportunity attacks.

Traits

[BLUDGEONING]
Bludgeoning weapons pummel your foes. When you hit an attack that deals bludgeoning damage against a target of the same size or smaller that target is dazed which increases the target’s dodge check DC by 1 to a maximum of 6+.

[PIERCING]
Piercing weapons can inflict grievous wounds. On an unmodified result of 6 on an attack roll, the attack deals an extra point of damage.

[SLASHING]
Slashing weapons attack in large arcs and are easier to hit with. Slashing weapons have passive reroll 1’s on attacks.

[FINESSE]
Melee weapons with the [FINESSE] trait may use Reflex or Fortitude to make attacks.

[OFFHAND]
This weapon can make an offhand attack as if you are dual-wielding as part of the same attack action. Making an [OFFHAND] attack still requires you to spend points per usual.

[PARRY]
Weapons with the [PARRY] trait reduce your dodge check DC by 1.

[RELOAD]
Ranged weapons with the [RELOAD] trait require ammunition and a reloading action to fire again. Reloading requires spending fortitude and the total point cost is listed with the trait tag. For example a [RELOAD 2] weapon requires two points of fortitude to reload in a single action.

[REND]
Weapons with the [REND] trait reduce the effectiveness of armor. On a hit the target increases their Health Check DC when rolling to mitigate damage by the [REND] value. For example [REND 2] increases the health check DC of the target by 2 points. Rend cannot increase a Health Check DC above 6+.

[SWEEP]
Melee weapons with the [SWEEP] trait can be used to make a special attack against every target in a 180 degree arc as a single action. Choose a direction for the [SWEEP] and roll one die per target to determine if the attack hits. Spend one additional point of Fortitude or Reflex per additional target. Allocate hits to targets in order along the direction of the [SWEEP]. Using Fortitude to increase the weapon damage applies to all targets.

[THROWN]
Weapons with the [THROWN] trait can be used to make a ranged attack within the [THROWN] range. [THROWN] attacks always use Reflex.

[LARGE]
Weapons with the [LARGE] trait require two hands to use and cannot be used by [SMALL] creatures. [LARGE] weapons cannot be stored in your inventory and must be carried.

[VERSATILE]
Weapons with the [VERSATILE] trait can deal multiple damage types. When making an attack within a [VERSATILE] weapon, choose one of the listed damage types. For example, a longsword is [VERSATILE (P/S)] so the attacker can choose to make an attack using piercing damage or slashing damage.

ARMOR

Light Armor
Light armor decreases your Health check DC by 1. To use Light armor your maximum Fortitude must be at least 2.

Medium Armor
Medium armor decreases your health check DC by 2, but increases your Dodge check DC by 1 to a maximum of 6+. To use Medium armor your maximum Fortitude must be at least 4.

Heavy Armor
Heavy armor decreases your Health check DC by 3, but increases your Dodge check DC by 2 to a maximum of 6+. To use Heavy armor your maximum Fortitude must be at least 6.

Shields
A character can use a shield in their offhand which reduces both their Health check DC and Dodge check DC by 1.