Basic Rules
| Rule | Type | Description |
|---|---|---|
| Rolling a d6 | Dice Rolls | When rolling a d6 a result of a 6 is always a success and a 1 is always a failure |
| Stat Check | Dice Rolls | Make a d6 roll against a set difficulty class (DC). If the result is equal to or greater than the DC the check is a success |
| Beneficial Passive Rerolls | Dice Rolls | Written as “reroll #’s” – e.g. reroll 1’s. Reroll results equal to or less than the target number. Can only occur once per check. |
| Detrimental Passive Rerolls | Dice Rolls | Written as “reroll #+” – e.g. reroll 5+. Rerolls results equal to or greater than the target number. Can only occur once per check. |
| Active Rerolls | Dice Rolls | Spend a point from the specified stat pool to reroll any one result on a d6 roll. Can only occur once per check. |
| Stacked Rolls | Dice Rolls | Spend points from the specified stat pool to add additional dice to the same roll. Only one successful result is required to succeed on the entire check. |
| Reroll Limit | Dice Rolls | Regardless of the source, you may only combine two methods of changing the outcome of a single roll. |
| Competing Rerolls | Dice Rolls | When one effect applies a beneficial reroll (e.g. reroll 1’s) and another effect applies a detrimental reroll (e.g. reroll 5+). The effects cancel out and the target makes a straight d6 roll. |
| Primary Stats | Character Stats | Characters have three primary stats: Fortitude, Reflex, and Will. |
| Primary Stats | Character Stats | Characters start with 1 in each primary stat plus modifiers from ancestry, background, and any point allocation at level 1. |
| Secondary Stats | Character Stats | Characters have three secondary stats: Health, Sanity, and Recovery. |