4.1 Basic Rules of Combat Combat Order Combat order in Delver’s Deep progresses in rounds where the gamemaster (GM) and the players take alternating turns until every player character (PC) and creature has acted. By default the players act first and follow a fixed combat order determined by a reflex roll at the start of…
Dice Delver’s Deep is played with six sided dice (d6’s). When rolling a d6 to determine the result of an attack or action, a 1 is always a failure and a 6 is always a success. Stat Checks Some events require a character to make a stat check using a d6 against a set value…
A core theme of Delver’s Deep is the setting, which is assumed to be a world where the night is full of terrors and the land is full of ruins. Monsters and brigands alike await in the darkness and those few brave (or foolish) enough to take up the sword against them are rewarded in…
Welcome to Delver’s Deep, a project to create a combat-oriented, rogue-like, tabletop roleplaying game. I am coming from a background as a forever DM for Dungeons & Dragons. I have played and DM’d for 15 years (at the time of writing) through 3.5e, 4e, 5e and now 5.5e. As an organizational tool for myself and…