Category: Basics


  • 9.0 Exploration

    9.1 Exploration Phase The exploration phase occurs when your characters are in unfamiliar territory where there is a risk of danger. Some examples of the exploration phase are: During the exploration phase the party uses their primary stat points (FORT, REF, WILL) to make skill checks in order to navigate their environment. Some examples of…

  • 8.0 Equipment

    8.1 Mundane Equipment Mundane equipment is readily available in markets across the world. Candle.A large candle made of tallow. A candle emits a [SPHERE 3] of dim light. At the end of each hour make a 5+ check. On a failure the candle is exhausted. One inventory slot can hold three candles. Torch.A torch made…

  • The environment can have a significant effect on combat. For simplicity environmental effects are broken down into three categories: Cover, Light level, and Verticality. 7.1 Cover Cover is any obstacle between an attacker and a target. Cover is expressed in three levels. Each increasing level of cover makes attacking a target more difficult. To determine…

  • 6.0 Magic

    6.1 The Rules of Magic Some characters have access to powerful magic that allows them to deal damage, buff their allies, hinder their enemies, or change the battlefield around them. Some characters will gain access to magic through class advancement, while some were just born with the gift. There are two branches of magic subdivided…

  • 5.0 Weapons & Armor

    5.1 Melee Weapons Weapons deal physical damage and can be used as part of the attack action. Every weapon has three primary stats: Attack DC, Damage, and Range. Weapons are grouped into three general categories – Light, Medium, and Heavy. Light WeaponsLight weapons are easy to wield and conceal. They are the easiest to hit…

  • 4.0 Combat

    4.1 Basic Rules of Combat Combat Order Combat order in Delver’s Deep progresses in rounds where every creature takes turns in order. At the beginning of combat, each combatant may spend a point of Reflex to make a combat order check. The combat order proceeds in order of highest result to lowest result. In the…

  • 3.0 Basic Rules

    Dice Delver’s Deep is played with six sided dice (d6’s). When rolling a d6 to determine the result of an attack or action, an unmodified 1 is always a failure and an unmodified 6 is always a success. Stat Checks Most events require a character to make a stat check using a d6 against a…