4.1 Basic Rules of Combat Combat Order Combat order in Delver’s Deep progresses in rounds where every creature takes turns in a fixed order. At the beginning of combat, each combatant makes a Reflex check. The combat order proceeds in order of highest result to lowest result. In the case of a tie, the combatant…
Dice Delver’s Deep is played with six sided dice (d6’s). When rolling a d6 to determine the result of an attack or action, an unmodified 1 is always a failure and an unmodified 6 is always a success. Stat Checks Most events require a character to make a stat check using a d6 against a…
A core theme of Delver’s Deep is the setting, which is assumed to be a world where the night is full of terrors and the land is full of ruins. Monsters and brigands alike await in the darkness and those few brave (or foolish) enough to take up the sword against them are rewarded in…
Welcome to Delver’s Deep, a project that aims to develop a combat-focused, rogue-like, tabletop roleplaying game. I have been a Dungeon Master (DM) for Dungeons & Dragons for 15 years, from the time of writing, spanning through 3.5e, 4e, 5e, and now 5.5e. As a personal organizational tool and to enhance clarity for the reader,…